Archives for posts with tag: Artful Making

Artful Agilists is a group multimedia exhibition intended to demonstrate one of the intrinsic rewards for working in an Agile way: bringing more of ourselves to work.  The success of this demonstration rests on the vulnerability of respected Agile practitioners sharing who they are as creative art makers and practitioners. It is scheduled for Saturday, February 21, 2015 in the Agile Leader Hall, a virtual space in Sococo .

Fractal Cylinder, Artist Dan Gries (middle)

Fractal Cylinder, Artist Dan Gries (middle)

The venue is the online home of Bill Krebs’ Distributed Agile Study Group.  Offering workshops to help Agilists gain fluency in virtual worlds, this is a global community of practice for what Fast Company columnist Scott Anthony calls “associational thinking.” Associational thinking is defined as the ability to make surprising connections. Members are co-present in the Agile Mindset across distance, methodologies and domains.

Here is the rationale behind the exhibition:

During the Industrial Revolution, people in the workplace distinctly separated what we think of now as “art” from “technology.” Though engineers held the well-oiled machine in high esteem, it was in a realm far from the bright ornaments with which the Victorians populated other spaces. Thus efficiency was divorced from beauty. Engineering was divorced from craftsmanship.

We suffer when we reinforce this false split while trying to accomplish knowledge work. The boundaries hurt because they no longer apply.

As Agilists, we want to hone our aesthetic senses and re-integrate art and technology. This is one path to healing the wounds of an inhuman workplace. We seek to apply artfulness to our roles as makers and users of technology. We also respect and promote art’s function as an embodiment of culture.

Artist Robert McDougal, Yale

Artist Robert McDougal, Yale

This is an online gallery where you can interact with the viewers in real time. If you’d like to participate, here’s how:

MANY THANKS to Lyssa AdkinsDoc List and Paul Sutton for their early commitment to participate,

to the members of New Haven Artful Agilists for their continuing on-the-ground inspiration,

and to Esther Derby for providing valuable insight and moral support.

Intrigued but not yet ready to contribute? LEARN MORE about the platform of Sococo and check out Elinor’s mentor Lee Devin, co-Author of Artful Making and The Soul of Design.

This article was originally posted in The Whiteboard, a blog serving Connecticut’s entrepreneurial community.  Michael Romano is the editor.  Read more Whiteboard articles here: http://newhiteboard.com/

Elinor Slomba is the founder of E. Slomba Arts Interstices as well as a Whiteboard Community Startup Journalist. In addition to covering the entrepreneurial ecosystem in Connecticut, she has written for The Whiteboard on the Scrum and Agile approaches to collaboration and project management. As a consultant and curator, one of her main concerns is bridging the worlds of art and business, helping artists be more entrepreneurial and businesses more artistic. The exhibition she recently curated, Navigate Complexity, is currently on view at The GroveThe work pictured above, from the exhibition, is “Nebulae #1,” by Jennifer Davies (handmade paper, string, 17” square).

13-007 Jennifer Davies

Monday evening, an exhibition I curated opened at the The Grove in New Haven, showcasing the work of 17 Connecticut-based artist-entrepreneurs and one timely business topic: Navigating Complexity.

The opening reception drew approximately 50 people from the arts and startup worlds, resulting in sales inquiries as well as rich conversation and invitations to participate in future shows.

The exhibition’s theme deliberately addresses a current obsession among the business world’s top-tier thought leaders. Indeed, this year’s Drucker Forum, which just concluded in Vienna, convened under the banner “Managing Complexity.”

The business world is finally catching on to what artists know every time they go into the studio. It isn’t viable to enter a change process with a well-defined plan and expect to follow it. Instead, creative leaders need to trust the emerging solution.

Startup Weekend New Haven Art

Judy Sirota Rosenthal’s “Unfinished Prayer” watches over a StartUp Weekend New Haven team burning the 9pm oil last weekend at The Grove.

As a curator and a connector of the arts and startup worlds, I hope to amplify the role that artists have to play as guideposts and model generators for what complexity theorist Esko Kilpi defines as “the science of uncertainty.”

I was introduced to Kilpi’s work this week by a publisher who was reading the introduction to the “Navigate Complexity” catalogue, a passage of which reads:

“Navigating complexity is all about patterns. Selectively reducing the data we absorb is an act of creative intention. The world has become a fiercely complex competition for headspace, so we must design criteria for engagement. The quality of the paths we find and the sense we make reflect not only trust in our relationships but also our orientation to uncertainty.”

In his 2012 essay titled “Complexity, Patterns, and Links,” Kilpi writes:

“Complexity refers to a pattern, a movement in time that is at the same time predictable and unpredictable, knowable and unknowable. Healthy, ordinary, everyday life is always complex, no matter what the situation is. There is absolutely no linearity in the world of human beings.”

13-007 Jennifer Davies

Jennifer Davies, Nebulae #2, handmade paper, string, 17” square

Helping people visualize new paradigms for organizational design is a service provided by visual artists like Jennifer Davies, whose “Nebulae” series graces the space where Independent Software works to help entrepreneurs build products and companies.

I see in Davies’s work the shift we are making from “the net” to “the mesh,” a concept put forward by author Lisa Gansky describing the way web-based businesses are advancing innovation through shareable goods. Says Gansky: “Every part is connected to every other part, and they move in tandem…. Mesh businesses are knotted to each other, and to the world, in myriad ways.”

Italian-born Giada Crispiels has installed ivy made from upcycled newspaper and magazine pages between the office of Big Bang, an industrial design firm, and a conference room. The effect adds organic energy and a touch of whimsy to the space.

Navigate Complexity may travel to other locations after February. A closing reception is planned for February 13th at The Grove.

“A guy asked me once on a consulting job what I knew about software development.  I told him, I don’t know anything about software development.  But I do know how you should do it.”  Meet Lee Devin, author of Artful Making: What Managers Need to Know About How Artists Work.  This first book, co-authored with Robert D. Austin of Harvard Business School, is regarded as something of a classic in entrepreneurial circles, bringing concepts from theater – “ensemble,” “improvisation,” and “rehearsal” – into the parlance of software developers.

Lately, Lee Devin’s name comes up every time someone in the know learns of my interest in strengthening natural alliances between the arts and start-up worlds.  We met at Agile Games 2012 – a conference dedicated to bringing the spirit of play into the workplace to boost productivity – and had a chance recently to speak about his new book, The Soul of Design, published by Stanford University Press.   Here are some sample pages:

http://www.sup.org/pages.cgi?isbn=0804757208;item=Excerpt_from_Part_One_pages;page=1

SLOMBA: The Soul of Design does not simply present ideas for consideration, it presents a whole vocabulary.

DEVIN: Plot…coherence…resonance…these are things that make a work of art or a product special or not special.  The individual elements are hard to define, but we recognize and understand their sum total when it all works. “I don’t know much about art, but I know what I like.” In this book we’re looking at that “what I like.”

SLOMBA:  I’m going to quote from the introduction. “A maker plots a structure to achieve coherence.  Coherence presupposes a set of interactions that generate resonance.  We call the results non-ordinary.”

DEVIN: Yup.

SLOMBA: What are some relevant changes you’ve seen in the software business since Artful Making was published in 2003?

DEVIN: Certainly in the last few years a change has taken place in the perception of what constitutes a cockamamie idea.  There is a new openness.  Responses to Agile and more personal and aesthetic modes of thinking about work have a much more positive entry into the conversation than they used to.  Back when I started it was pretty hard to get the ideas on the table.  I don’t mean to suggest the giant corporation is feverishly making room for this stuff or anything like that, but it does feel like the basic argument – that creative work must be approached in an artful way, a way that factors in human desires and tendencies and allows for an emergent outcome, not a strictly industrial way, a way that decides on an outcome first – has been made and accepted.  The difficulties lie in the way people are implementing the new, more collaborative approaches, more in the realms of logistics and space, not people’s attitudes.

SLOMBA:  How does your idea of “specialness” differ from the notion of industrial quality, plain and simple?

DEVIN:  Homo Aestheticus – I got the idea about that from Ellen Dissanayake, an Ethnologist.  One of major jumps we human beings made in evolutionary development was to decorate, to stripe some white clay down our noses, or to put a bison up on the cave wall: to make special.  To become individual. This impulse is very powerful.  I’m interested in the fact that it points to other skills and tendencies among the people who do it.  When a group of humans are aesthetically aware, continually looking to improve their surroundings, it signifies a deeper thing.  Homo Aestheticus, because s/he has become an individual, is a much more adaptable creature.

SLOMBA: Do you think choosing a special object can be a creative act?

DEVIN: Absolutely.  As an arts market gets established, the citizenry gets divided between makers and partakers.  And yet, as Susanne Langer points out, the act of personal response to an art work is just as creative.  You notice an object that speaks to you and you have an instant of recognition.  This instant doesn’t have a duration; it’s an event.  The “Oh, wow.”  You’ve made a huge choice in that response and the question then is not whether to follow up on that choice, but how.  We look at things, and the process becomes one that Aristotle calls puzzling out the form.   This kind of appreciation directly relates to making.  The aesthetic experience of appreciating an art form differs only in degree from the pleasure of making an art form.  Mind you, the degree is huge.

SLOMBA: Can you talk about originality?

DEVIN:  If a thing is completely new, it almost always appears formless.  We can’t perceive anything we don’t have a category for.  We need some similar experience for comparison, or we just don’t get it.  Take a Frenchman to a baseball game, and he’ll just wonder.  Like Americans at cricket.  People ask the wrong questions, because they don’t know the right ones.  They become baffled.

My generation lived through Samuel Beckett.  Waiting for Godot is what goes on while you’re waiting for the unspecified, emergent outcome.  People said at first, “This isn’t a play.  This doesn’t have any shape or form.  It’s just gaga.”  As long as people put their attention on who or what is Godot that remained the case, because the answer to that question has no relevance.  What’s going on on stage is this: people wait.  It’s a bleak life, they don’t know what’s going on; they have no short-term memory, much like your humble correspondent.  But when actors got up on stage to work the thing out, to puzzle out the form, they immediately got what Beckett wrote.  It was pretty hard not to get.

On the flip side, no artist wants to do something that somebody else already did.  We want to do something that we do now.  Every set of circumstances is unique in time.  The solution is unique, but there has to be a familiar context for it.

SLOMBA:  In your consulting work you’ve been getting Agile teams to be more creative and artistic; how about an arts group going Agile?

DEVIN: The artists to whom I’ve shown the Agile Manifesto simply look at me and say, “Duh.” “But that’s just common sense.” The principles of coherence and relevance absolutely apply to any object, process or idea.  Coherent things, coherent processes and ensembles are going to be more attractive and better at fulfilling their functions, regardless of sector.  Aesthetic regard, concern for coherence, is the ultimate in total quality control.

SLOMBA: What do you see down the line?

DEVIN: People are starting to realize you don’t get anywhere if you just pick bad items off the line and scold the guy who made them. Read Deming. Go further upstream and find the conditions that led to the errors in the first place.   One of the first things dramaturgs look for when we read scripts is the set of given circumstances.  Hamlet, in the throne room, in the second scene of Shakespeare’s play, is deeply pissed off, totally bummed.  If you’re an actor or trying to help an actor, you ask: what does Hamlet want?  What’s he trying to get? What’s he trying to get away from?  Why did he come into this room? And so on and on.

Dramaturgy is a wonderful way to unpack complicated objects and processes.  Your boss suddenly loses it…you want to look at that dramaturgically and ask: what are the things that this is the response to?  Not causes, given circumstances.

Any process that has room in it for asking these kinds of questions is going to be helpful these days, because things are very complicated.  Scrum has room.  The tricky thing is that a lot of people don’t know how to ask relevant questions, how to frame what they need to know, what they’re looking for.

The Soul of Design suggests starting your inquiry with the final cause, the purpose for which the thing is made.  For any art object, or any non-ordinary product, the purpose of the thing is to be perfect of its kind.  Out in the world, the secondary purpose is to please people who are going to pay you for it.  First purpose is prime.

***

Lee Devin’s books can be purchased on Amazon in print form or for Kindle.  Here are the links – ENJOY!

http://www.amazon.com/Artful-Making-Managers-About-Artists/dp/0130086959

http://www.amazon.com/The-Soul-Design-Harnessing-Extraordinary/dp/0804757208

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