Takeaway from Day One of Agile Games at the Microsoft Center in Cambridge: for every problem to solve, there is a game to play.
Keynote speaker Michael Sahota addressed the power of play to unlock learning potential, boost motivation, and create a safe space for risk-taking where true transformation can take place, enabling lasting positive change.
So…LEGOs in the Board room? Believe it or not – YES! And Nerf Guns for the teams…and this is just the tip of an unbelievably enjoyable, self-organizing iceberg.
Play is an opt-in activity. Unlike most other species, humans possess the ability/inclination to play throughout life, a neotenous characteristic. The opposite of play is not work, it’s depression. Work that is so satisfying that it invites deeper levels of engagement becomes a space of play. This is also a space of learning and flow.
Tastycupcakes.org is a site where you can find appropriate games. Invite thought workers into this idea of work as play and you will get powerful results.
Artists and arts organizations – let’s gather some corresponding examples! Games that invite deeper involvement with subject matter or with others…integration of play into processes for getting things done…Please email me at firstname.lastname@example.org.